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[問題]HP/MP/EXP v2_120

發表於 : 2003-12-13 09:59
andyexex
問題外掛:HP/MP/EXP v2_120
參考連結:http://phpbb-tw.net/phpbb/viewtopic.php?t=15697
使用版本:phpBB 2.0.2
網站位置:http://www.e104.org/~andyexex/phpBB2/
狀況描述:
圖檔
前言:
我已經將魔法球刪除了
--------------------------[問題發生]----------------------
這次變成有圖片重疊,而且頭像圖示都變成叉燒包了 :-?

Re: [問題]HP/MP/EXP v2_120

發表於 : 2003-12-13 10:44
吉川拓也
andyexex 寫:問題外掛:HP/MP/EXP v2_120
參考連結:http://phpbb-tw.net/phpbb/viewtopic.php?t=15697
使用版本:phpBB 2.0.2
網站位置:http://www.e104.org/~andyexex/phpBB2/
狀況描述:
圖檔
請問一下,那兩個圖檔的位置要放在哪裡?
你應該漏裝了某個部分的代碼 ..
不然正常應該會顯示出圖檔連結位置 ~
再檢查一次安裝文件看看 !!

Re: [問題]HP/MP/EXP v2_120

發表於 : 2003-12-13 10:46
messagebox
andyexex 寫:問題外掛:HP/MP/EXP v2_120
\n參考連結:http://phpbb-tw.net/phpbb/viewtopic.php?t=15697
使用版本:phpBB 2.0.2
網站位置:http://www.e104.org/~andyexex/phpBB2/
狀況描述:
圖檔
請問一下,那兩個圖檔的位置要放在哪裡?
subSilver.cfg
沒把資料改進去~~
別人看不到你指定的路徑在哪~~

發表於 : 2003-12-13 11:19
andyexex
我改過了,可是還是沒用,我的順序是這樣做的:
#-----[ 打開 ]------------------------------------------
#
./templates/fiapple/fiapple.cfg

#
#-----[ 尋找 ]------------------------------------------
#
?>

#
#-----[ 之前, 增加 ]------------------------------------------
#
// HP/MP/EXP Mod (Version 2) 1.2.0
$images['Dark'] = "$current_template_images/level_mod/element/Dark.gif";
$images['Earth'] = "$current_template_images/level_mod/element/Earth.gif";
$images['Fire'] = "$current_template_images/level_mod/element/Fire.gif";
$images['Light'] = "$current_template_images/level_mod/element/Light.gif";
$images['Lightning'] = "$current_template_images/level_mod/element/Lightning.gif";
$images['Water'] = "$current_template_images/level_mod/element/Water.gif";
$images['Wind'] = "$current_template_images/level_mod/element/Wind.gif";
$images['Background'] = "$current_template_images/level_mod/lm_bkg.gif";
$images['EXP_bar'] = "$current_template_images/level_mod/lm_exp_bar.gif";
$images['EXP_bar_end'] = "$current_template_images/level_mod/lm_exp_bar_end.gif";
$images['HP_bar'] = "$current_template_images/level_mod/lm_hp_bar.gif";
$images['HP_bar_end'] = "$current_template_images/level_mod/lm_hp_bar_end.gif";
$images['MP_bar'] = "$current_template_images/level_mod/lm_mp_bar.gif";
$images['MP_bar_end'] = "$current_template_images/level_mod/lm_mp_bar_end.gif";


#-----[ 儲存/關閉所有檔案 ]------------------------------------------

發表於 : 2003-12-13 11:38
-Ho-
Mac~
我想問一下
如果我裝了v1.1
現在要升級應該要改那裡喔?
還是要自己慢慢校對@@

發表於 : 2003-12-13 11:57
messagebox
剛剛去下載了一下那個MOD~

我可以肯定作者文件都沒有錯誤~
然而你的狀況是~
沒有拿到$images['XXX']的值~

因為你預設樣式有變更過~
我在想是不是cfg檔並不是如你預期讀這個~fiapple.cfg
我之前有是這建立新的樣式~
有發現他是讀取
templates/subSilver/新樣式.cfg
所以我建議你試著在這邊著手~
subSilver.cfg

發表於 : 2003-12-13 12:12
andyexex
先感謝大大的用心
但是要怎麼做才能乾脆不要那兩個圖檔?

發表於 : 2003-12-13 12:24
messagebox
andyexex 寫:先感謝大大的用心
但是要怎麼做才能乾脆不要那兩個圖檔?

代碼: 選擇全部

# 
#-----[ 尋找 ]------------------------------------------ 
# 

<tr> 
  <td valign="top" align="right" nowrap="nowrap"><span class="gen">{L_INTERESTS}:</span></td> 
  <td> <b><span class="gen">{INTERESTS}</span></b></td> 
</tr> 

# 
#-----[ 之後, 增加 ]------------------------------------------ 
# 

<!-- [BEGIN LEVEL MOD] --> 
<tr> 
<td align="right" valign="top" nowrap="nowrap" class="explaintitle"><span class="postdetails">Level/Skill Ratio: </span></td> 
<td><b><span class="gen">{LEVEL}/{LEVEL_SKILLRATIO}</span></b></td> 
</tr> 
<tr> 
<td align="right" valign="top" nowrap="nowrap" class="explaintitle"><span class="postdetails">Class: </span></td> 
<td><b><span class="gen">{LEVEL_CLASSNAME}</span></b></td> 
</tr>
<tr>
[color=red]<tr>
<td align="right" valign="top" nowrap="nowrap" class="explaintitle"> </td> 
<td><img src="{LEVEL_CLASSIMG}" alt="{LEVEL_CLASSNAME}" title="{LEVEL_CLASSNAME}" border="0" /></td>
</tr>
<tr>
<td align="right" valign="top" nowrap="nowrap" class="explaintitle"><span class="postdetails">Element: </span></td> 
<td>{LEVEL_ELEMENT}</td> 
</tr>[/color]
紅色字部分砍掉~

剛剛看到說明有一項
[php]<?php
if ($level_skillratio < 20) {
// high magic, low combat

if ($level_level < 4) {
$level_classname = "Apprentice";
$level_classimg = ""; // Change
$element = $Water; // Change
} else if ($level_level >=4 && $level_level < 7) {
$level_classname = "Magician";
$level_classimg = ""; // Change
$element = $Water; // Change
} else if ($level_level >=7 && $level_level < 11) {
$level_classname = "Master Mage";
$level_classimg = ""; // Change
$element = $Water; // Change
} else if ($level_level >=11 && $level_level < 15) {
$level_classname = "Grand Mage";
$level_classimg = ""; // Change
$element = $Water; // Change
} else {
$level_classname = "Archmage";
$level_classimg = ""; // Change
$element = $Water; // Change
}

} elseif ($level_skillratio >= 20 && $level_skillratio < 40) {
// balanced mix

if ($level_level < 4) {
$level_classname = "Initiate";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=4 && $level_level < 7) {
$level_classname = "Mystic";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=7 && $level_level < 11) {
$level_classname = "Warlock";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=11 && $level_level < 15) {
$level_classname = "Deacon";
$level_classimg = "";
$element = $Water;
} else {
$level_classname = "Grand Deacon";
$level_classimg = "";
$element = $Water;
}

} elseif ($level_skillratio >=40 && $level_skillratio < 60) {
// high combat (big poster), low magic

if ($level_level < 4) {
$level_classname = "Mercenary";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=4 && $level_level < 7) {
$level_classname = "Gladiator";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=7 && $level_level < 11) {
$level_classname = "Centurion";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=11 && $level_level < 15) {
$level_classname = "Myrmidion";
$level_classimg = "";
$element = $Water;
} else {
$level_classname = "Warlord";
$level_classimg = "";
$element = $Water;
}


} else {
// big time combat, no magic

if ($level_level < 4) {
$level_classname = "Squire";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=4 && $level_level < 7) {
$level_classname = "Soldier";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=7 && $level_level < 11) {
$level_classname = "Warrior";
$level_classimg = "";
$element = $Water;
} else if ($level_level >=11 && $level_level < 15) {
$level_classname = "Knight";
$level_classimg = "";
$element = $Water;
} else {
$level_classname = "Champion";
$level_classimg = "";
$element = $Water;
}
}
?>[/php]
$level_classimg 的值為空字串~
所以你的{LEVEL_CLASSIMG}會沒有東西~~
請依照作者指示填入你應該填的東西~
抱歉~我實在不知道這些圖片表示什麼意思~

發表於 : 2003-12-13 12:28
andyexex
哦~原來如此 :-o
老話一句:
辛苦了^0^